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A Roll20 Web RTC call has a suggested download and upload bandwidth of 512Kbps per additional user in the chat.
That means that in a six person call (five users other than yourself), you would need around 2.5Mbps of bandwidth for a stable call.
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This means that the upload bandwidth cost for a Web RTC call is higher than other VOIP options in anything more than a two person call.
This higher upload bandwidth cost can result in stability problems for users with low upload bandwidth connections.
If there is more than one person currently in the game, individual changes made to either Broadcast or Receive require clicking on the Reconnect button in order for the changes to adhere for anyone else currently in the game.
For the GM, further down the Settings tab, under the "Game Settings" section, are "Video Audio Chat Options".
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Your browser might display a pop-up window and request access to your webcam or microphone.
We at Roll20 believe that seeing and talking to your friends while you play is a vital part of the tabletop experience.
Under the Settings tab are different options that affects how Web RTC performs within a game.
Under the Video Voice options make sure you've set Broadcast and Receive to your game's prefered choices (Video & Voice, Voice only, Video only).